============================================================================================= Men of War Patch v1.11.3 release notes: * Fixed . Balanced + Added + Added DesertWalk map. + Added Rustle of Sands map. * The game now shows a correct error message for unsupported monitor resolutions. * Fixed a rare bug that caused a crash on a double click in the beginning of a network game. * Added crash protection for item actions. * Fixed crashing when trying to connect to a modded game. * Reduced decrease of projectile's armor-piercing capability on ricocheting at angles smaller than 45 degrees. * Fixed projectile dispersion of long-barrelled guns like D25 and D10S (dispersion at 110m was equal to that at 130m). * Soviet stormtrooper has now expert level in machine gun command. * Increased Sturmtiger accuracy at 100-140m, slightly increased blast wave. * Fixed "zombie" tankmen that survived vehicle fires. * Removed Flakpanzer I timers in the No Refund mode. * Fixed Elefant armour (could be pierced at 168mm). * Slightly increased T29 barrel angle. * Increased speed of PzKpfw III (30), PzKpfw IV (27-28). * Fixed PzKpfw IV E damage. * Reduced maximum allowed units per maps Village (4x4), Tramway depot (2x2), Kanawa mine (2x2). * Fixed antitank grenades: now they don't pierce turrets and engines or tear off turrets, their raduis of infantry damage increased. * Added score for tanks hit in turrets when ammo rack explodes. * Slightly increased accuracy of rifles and submachine guns at 10-20m * Increased time to raise the Victory Flag from 5 to 7 minutes. * Increased heavy tank prices in the Frontline mode. * Tankmen now appear without an initial timer (for better spawn spot location). * Fixed remote mining and fieldworks. * Now only units carrying mines/fieldworks will run to mine/fortify. * Fixed a bug that could crash the game after barrel manipulation. * Fixed game crashing on launching the multiplayer mode with incorrect firewall settings. * Fixed possible game crashing on issuing melee orders. * Now if a vehicle runs over a friendly soldier, it won't smash the crate he's carrying. * Improved networking code for better NAT support. * Fixed Jagdpanzer IV, Pz IV E schemes. * Now low-profile guns can be used with breastworks. * Fixed certain map bugs (weapon, lanscape). * Now Land Mattress won't fire by default. * Removed the "Turret destroyed" message for self-propelled vehicles. * Cars now carry repair kits. * Increased acceleration time of car and armoured vehicles. * Reduced the maximum turning speed of cars and armoured vehicles. + Added T-60, T29 tanks. * Added scores for burnt units. * Increased fire resistance of medium and heavy tanks. * Reduced tank fuel consumption. * Increased Sturmtiger projectile impulse (for light, medium and heavy vehicles). * Reduced scout speed. * Maps and missions Fixed multiplayer maps: . bazerville . borovaya . farmstead . forest . hunting Fixed single-player maps: . Baptism by Fire . Moscow Is Behind Us . Chasing Shadows . Scorching Sands . Desert Stronghold . Turning Point New additions: . Kanawa mine . Dead River . Dunverde * Damage . Reduced car resistance to HE projectiles. . Increased power of 37-57mm HE projectiles. . Now breastworks can be damaged by 37-57mm HE projectiles. . Now Bazooka damages cars. . Reduced decrease of ranged armour-piercing capability of anti-tank rifles and heavy machine guns. . Fixed impenetrable truck canvas cover. . SPG barrel mobility now is restored completely after repairs. . Piercing gun mask now causes at least some breakage. . Reduced sloped armour effect for large-calibre projectiles. . Reduced power of large-calibre HE projectiles. . Increased blast wave radius of AA and HE projectiles. . Reduced armour-piercing capability of M4A1 Sherman gun. . Increased armour-piercing effect of the British anti-tank rifle. . Removed bullet evasion possibility for soldiers under cover. . Reduced blast wave radius clipping coefficient for prone infantry. . Car engine can now be destroyed by a single anti-tank rifle shot (AP=20mm). . German Rocket-launcher infantry now have bulletproof vests. . German paratroopers now carry +2 Panzerfausts. . Increased anti-personnel and anti-sandbag effect of rockets. * Rate of fire . Increased Sturmtiger reloading time. . Increased rate of fire of Land Mattress, Calliope and Raketenwerfer 42. . Increased light machine gun burst. . Increased Willys reloading time. * Armour . BA-64 now has 9mm armour. . Adjusted front armour of M5A1 hull and turret. . Fixed thickness of certain Nashorn parts (was equal to zero). . Fixed IS-2 and IS-3 engine armour. . Increased the bottom armour plate of M4A1 Sherman to 64mm. * Accuracy . Increased allowed dispersion for AI fire (especially AA guns). . Added dynamic accuracy of heavy and standard mounted machine guns. . Increased tank gun accuracy. . Increased Sturmtiger accuracy. . Increased Panzerfaust accuracy. . Increased horizontal dispersion of HE projectiles. . Increased long-barrelled gun accuracy. . Fixed IS-2 HE projectile accuracy. . Increased KV-2 projectile dispersion at long ranges. . Slightly increased ISU-152 projectile dispersion at maximum range. . Nashorn is now more accurate than other tanks with KwK 43 guns. * Visibility . Reduced field gun visibility. . Added howitzer exposure time on hits at ranges over 170m. ============================================================================================= + Added a separate outfront_mp.exe for multiplayer. + Added friends/blacklist interface. * Optimized vehicle routes in multiplayer. * Fixed reinforcements in the Frontline mode. * Fixed player statuses in chat. * Changed battle score calculation. * Changed AT mine settings. + Added .png screenshots capturing feature. * Improved single-player missions: - Scorching Sands - Area where enemy tanks must not get to is now located further. - Turning Point - Removed a potentially unlimited infantfy stream from one of directions. - Armistice - The "Block exits" task now disappears. - Desert Stronghold - Added howitzer ammo, bay fog now can be turned off, fixed battleship destruction on the map edge. - Arsenal - Now truck drivers of the first column are visible. The Frontline mode: * Changed Sevastopol and Moscow map settings. * Increased round time from 15 to 25 minutes. * Reduced periodic reinforcements of the attacker from 100 to 60. + Defenders now have more reinforcements. - Removed attacker's infantry limit. - Defenders now don't have QF 17.